

# note that not set means the option must be commented out # the room gcb should join (if gcb_roomid and gcb_roomhost are not set)

Garena3_roomname = Russia TD Room 03 (1.26a) Garena2_roomname = Russia TD Room 02 (1.26a) Garena1_roomname = Russia TD Room 01 (1.26a)

# GCBI sends information about the joining Garena user to GHost++ # Might be necessary if running gcb for extended periods of time # how often to reconnect to Garena (in minutes) # Note: gcb_broadcastfilter_key must be enabled for this to work because of implementation # This saves bandwidth because we only send these packets when user requests through SEARCHGAME packet # This way, the actual LAN entry key will be invisible to them # if enabled, gcb will create a random entry key to send to Garena users # filtering IP address doesn't seem to work very well for local address filter anyway? # Note that this does not affect gcb_rebroadcast functionality (all UDP packets will be rebroadcasted) # Specifically, only valid W3GS_GAMEINFO packets with addr=gcb_tcp_host and port in gcb_tcp_port will be passed on # if enabled, gcb will filter received UDP packets on gcb_broadcastport gcb_broadcastport must be modified as well. # Use if you wish to run multiple instances of gcb. # gcb will rebroadcast packets captured from gcb_broadcastport to the following ports # the port to listen for Warcraft III game broadcasts # gcb_plugins =, awesome.myplugin, awesome.myplugin2 # You must put the fully qualified name of the plugin (includes package)

# plugins to automatically load at startup # gcb_tcp_reservednames = ownername, rootadminname, Open, Closed # names to reserve when connecting to GHost++ # this will read entire W3GS packets at a time instead of fragments # whether to buffer the TCP output from GHost++ # whether to buffer the TCP output to GHost++ to check for name spoofing and other things # whether to enable debug for TCP connections (will generate lots of output!) # Garena clients connecting via gcb will connect to whatever game is hosted by GHost++ # whether or not to output debug information # interval between creating a new log file in milliseconds (prevents gcb.log from getting too large) # whether to keep a seperate log of commands used if i'm use other ports like 6113, players from garena can not join but i can. I have message "Could not connect to the network" if i'm trying to push on LAN button on wc3tft. All working, may be, but if I'm use 6112 port in GCB in gcb.cfg i can't to join in my own game from WC3 - Lan. System - Windows 7 圆4.Īfter i install MySQL, cr8 simple database from install.sql. I'm download Ghost One Gen latest version, gcb latest version.
